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Sunday Preview – The Blood Angels Descend and War Comes to Angmar™

Another week is almost over, which means it’s time for another Sunday Preview. This one is pretty big, with both the new Blood Angels Army Set, a trifecta of armoured vehicles for Legions Imperialis, and a whole host of Angmar-related stuff for the Middle-earth Strategy Battle Game. Let’s get stuck in.

Blood Angels Army Set

The legacy of each Space Marine Chapter is coloured heavily by the events of the Horus Heresy, but few wear the trauma of brother turning on brother than the Blood Angels. The death of Sanguinius runs through the veins of every Blood Angel, and through it, they are cursed with a deep genetic flaw that leads to violent, all-consuming madness. Those who suffer from this Black Rage become part of the Death Company, deployed as shock troopers to be redeemed by a glorious death in battle.

The Blood Angels Army Set contains a sizable force of Death Company troops, under the command of Lemartes, Guardian of the Lost and Astorath the Grim, who are reimagined in fantastic new plastic miniatures. 

They are joined by 10 Jump Pack Intercessors, 10 Assault Intercessors, and a terrifying Brutalis Dreadnought. You can turn these into their Death Company variants found in the Codex with four new Blood Angels upgrade kits that are included, each of which contains a pile of sculpted shoulder pads, Terminator Sergeant components, extra weapons, heads, specific Death Company pieces for use with Mk X Tacticus armour, vehicle icons, and a whole reliquary’s worth of relics and icons. To finish things off, a new Death Company transfer sheet featuring 293 transfers is included.

This set is also the first place you’ll be able to get Codex Supplement: Blood Angels, with a glorious cover found only in this set that features Blood Angels artwork and red foil details. Inside you’ll find all the background on the Blood Angels and their forces, alongside the rules you need to field them in battle. 

Three Detachments exemplify the sons of Sanguinius’ vengeful approach to war, and 15 datasheets cover their unique forces. There are also rules for a new combat patrol featuring the Sanguinary Guard, and expanded Oathsworn Campaign rules for Crusade. Finally, a set of 18 datasheet cards – three Combat Patrol and 15 regular – keeps book-keeping to a minimum during battle.

Legion Sabre Strike Tank Squadron

The Sabre tank was developed in the latter days of the Great Crusade, a high-speed vehicle designed so that the Legiones Astartes could more easily deploy heavy weapons to the frontlines at great haste. This speed also allowed it to outflank larger armoured vehicles, bringing its main weapon and sabre missiles to bear against weaker flank and rear armour to great effect. 

This box builds eight Legion Sabre Strike Tanks, with a choice of either anvilus autocannons or neutron blasters, plus a hull-mounted heavy bolter or multi-melta. It also contains a Legiones Astartes Vehicle transfer sheet with 1130 transfers.

Termite Assault Drills

Besieging fortifications was long the preserve of bombers and long-range siege weaponry, but the invention of the Termite Assault Drill allowed the Legiones Astartes to deploy their shock troopers into the heart of opposing fortresses from beneath the ground, their subterranean trajectory protecting them from interception. These transports continued to be used during the Horus Heresy, as Loyalist and Traitor alike used them to assault otherwise impregnable fortifications. 

This box contains eight Termite Assault drills, and a Legiones Astartes Vehicle transfer sheet that contains 1130 transfers.

Leman Russ Exterminator and Annihilator Squadron

Few tanks received as many variants as the Leman Russ, the workhorse of the Solar Auxilia. The Leman Russ Exterminator with its paired autocannon was designed to obliterate infantry formations in mere moments, while the Leman Russ Annihilator was fitted with a twinned lascannon that made for a reliable anti-tank solution. 

This box builds eight of either variant, with a choice of hull-mounted heavy bolter or lascannon, and comes with a Solar Auxilia vehicle transfer sheet with 288 decals.

Rise of Angmar

Return to Middle-earth with a new expansion that details how Arnor fell into despair and ruin at the hands of the Witch-king. Rise of Angmar contains a wealth of new rules for you to use, including 13 profiles representing the heroes and villains that fought to determine the fate of Arnor, and updated army lists that incorporate these new profiles, plus seven new Legendary Legions. 

22 Narrative Play Scenarios give you the tools you need to recreate the battles between Arnor and Angmar, and a campaign system links them all together and ensures that each mission has an effect on the overall outcome. It also features a short history of the conflict, a painting masterclass on haunted ruins, and a showcase of gorgeous miniatures. 

Eärnur™, the Last King of Gondor™

At the time of Arnor’s fall Eärnur was the heir to the throne of Gondor. A mighty warrior or renown, he sought to prove his worth by fighting the Witch-king, but in a critical moment his horse was driven mad by fear and allowed the Lord of the Nazgûl to escape. He eventually became king, but the shadow of this encounter lay over him until his final confrontation in Minas Morgul. 

As a master duellist he is able to face off against mighty champions without fear, and this kit contains two models – one on foot, and one mounted – both made from Forge World resin.

Aranarth & Argadir, Heroes of Arnor™

Argadir, Captain of Arnor is a skilful warrior with a wealth of battlefield experience, and his rise through the ranks to command the Knights of Arnor has put him on the frontlines against the twisted forces of Angmar. He is joined by Aranarth, First Chieftain of the Dúnedain, a mighty warrior who became the de facto leader of his people after his father fell in battle.

This set contains Argadir both on foot and mounted, and Aranarth on foot – all three are made of Forge World resin.

Knights of Arnor™

The men of Arnor that prove themselves skilled enough to fight on horseback are often recruited to the Knights of Arnor. Armed with spears and plate armour, these brave warriors charge into battle, scattering infantry and breaking shields with their deadly momentum. 

This set contains two models, made from Forge World resin.

Nazthák and the Shadow of Rhudaur™, Heroes of Angmar™

The Witch-king had many powerful allies at his beck and call, including the mysterious Shadow of Rhudaur, and the Orc captain Nazthák. A scavenger by nature, and veteran of many wars, Nazthák has managed to survive by snatching equipment from the battlefield and can steal wargear from enemies he has slain. 

Only the Witch-king knows the true history of the mysterious Shadow of Rhudaur, and uses this to bind the powerful spirit to his implacable will, utilising him as a dread warrior in battle. Both of these miniatures are made from Forge World resin.

Aldrac & Fráecht, Heroes of Carn Dûm™

The men of Carn Dûm pledged their allegiance to the Witch-king, and have since been ruled over by a succession of ruthless Warlords. Of these, Aldrac is the most savage and zealous, leading his men in war against the kingdom of Arnor from the front lines where his brutish strength comes to the fore. 

Alongside him battles Fráecht, Vassal of the Witch-king. Fervently devoted to his master, he has been blessed with the power to recite incantations that enable his words to evoke strength, courage, and ruthlessness in his allies. 

This set contains two miniatures, both made from Forge World resin.

Warriors of Carn Dûm™

The warriors of Carn Dûm may lack the proper armour and martial training of the Kingdom of Arnor, but they make up for it with raw strength, stubbornness, and an unrelenting drive to make war. Since pledging themselves to the Witch-king, they have been engaged in constant battle, brutally attacking their foes under the command of their ruthless captains. 

This set contains six Forge World resin miniatures, with options for a Captain and banner bearer.

Werewolves of Angmar™

All manner of shape-shifters and skin-changers have found service under the dark lord, including men able to take on wolf-forms. The Werewolves of Angmar may once have been able to shift between forms, but now they are stuck in their feral forms, vicious and deadly creatures that possess a bloodlust unmatched by most creatures in Middle-earth, making them ideal hunters. 

This set contains two Forge World resin miniatures. 

Returning Middle-earth Strategy Battle Game Miniatures

To complement the release of the Rise of Angmar, a selection of miniatures are returning to the range for you to order. Noble Círdan & Erestor join the Lords of the Dúnedain, alongside King Arvedui & Malbeth the Seer, the Kings of Men, the Shade of Angmar, and Gûlavhar, the Terror of Arnor. 

You can also pick up the Warriors of Arnor Warband, which features 12 warriors, a captain and standard bearer, and both Rangers of the North and the Dúnedain of the North – two sets each containing six miniatures. All of these products are made of metal.

Morvenn Vahl: Spear of Faith

When word gets out that a terrible monster of myth is threatening the cardinal world of Ophelia VII, Abbess Santorum and High Lord of Terra Morvenn Vahl defies the will of the Senatorum Imperialis and races to its defence. What she finds is a holy world defiled by the warlord Kol Rakhil, the Death of Saints, who leads a host of Night Lords to tear the world to the ground. 

Morvenn Vahl: Spear of Faith by Jude Reid will be available to pre-order next week in hardback, eBook, and audiobook formats. 

It’s a packed week for Warhammer+ subscribers, with a brand new animation and three shows from right here in the Warhammer+ studio. 

The first of three episodes of The Tithes airs this week. It focuses on the toll that the Space Marine legions must pay to the Imperium. Sacrifice promises action, excitement, and an unparalleled look behind the scenes at the Imperium’s inner workings.

The Battle Report team are getting spooky as they pit the Ossiarch Bonereapers against the Nighthaunt to see which of Nagash’s legions is the most bone-chilling in the new edition of Warhammer Age of Sigmar. There can only be one winner – other than Nagash, who always wins – so tune in to find out who steals the crown.

And on Loremasters, Alex is treating us to an explanation of the Vanguard and Sacrosanct chambers, including their roles in Sigmar’s grand plan and how they wage war against their enemies.

We’ll be taking a closer look at Codex Supplement: Blood Angels and their new Combat Patrol on Warhammer Community this week, some more detailed information on the new edition of Kill Team and the Vespid Stingwings, plus plenty of other great stuff as always.